Hello, I'm

Tomi Poveda

Building artist-friendly tools, robust pipelines, and reliable services to help teams move faster and empower artists to tell interactive stories.

Employed
+5 Years Remote
Tomi Poveda

8+

Years Exp.

3+

AAA Projects

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Demo Reel

Watch my work

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Gameloft
Ubisoft
Counterplay GamesCounterplay Games
PrometheanAIPrometheanAI
ArtellaArtella
Ilion AnimationIlion Animation
mcsGearmcsGear
That's No MoonThat's No Moon
Gameloft
Ubisoft
Counterplay GamesCounterplay Games
PrometheanAIPrometheanAI
ArtellaArtella
Ilion AnimationIlion Animation
mcsGearmcsGear
That's No MoonThat's No Moon
Gameloft
Ubisoft
Counterplay GamesCounterplay Games
PrometheanAIPrometheanAI
ArtellaArtella
Ilion AnimationIlion Animation
mcsGearmcsGear
That's No MoonThat's No Moon
Gameloft
Ubisoft
Counterplay GamesCounterplay Games
PrometheanAIPrometheanAI
ArtellaArtella
Ilion AnimationIlion Animation
mcsGearmcsGear
That's No MoonThat's No Moon
Gameloft
Ubisoft
Counterplay GamesCounterplay Games
PrometheanAIPrometheanAI
ArtellaArtella
Ilion AnimationIlion Animation
mcsGearmcsGear
That's No MoonThat's No Moon
Gameloft
Ubisoft
Counterplay GamesCounterplay Games
PrometheanAIPrometheanAI
ArtellaArtella
Ilion AnimationIlion Animation
mcsGearmcsGear
That's No MoonThat's No Moon
Gameloft
Ubisoft
Counterplay GamesCounterplay Games
PrometheanAIPrometheanAI
ArtellaArtella
Ilion AnimationIlion Animation
mcsGearmcsGear
That's No MoonThat's No Moon
Gameloft
Ubisoft
Counterplay GamesCounterplay Games
PrometheanAIPrometheanAI
ArtellaArtella
Ilion AnimationIlion Animation
mcsGearmcsGear
That's No MoonThat's No Moon

Get to know me

About Me

01

Background

I build artist-friendly tools, robust pipelines, and reliable services so teams can move faster. Working remotely in AAA projects for over 0+ years with global teams.

skills = [
'Python','C++','JavaScript','Maya API'];
02

Expertise

I specialize in creating custom tools and pipelines tailored to the unique needs of game studios.

Pipeline
Architecture
03

Skills

Proficient in diverse DCC APIs with deep technical knowledge and modern technologies.

DCCs & Engines

Maya
Unreal
MotionBuilder
Houdini
3ds Max

Web Dev

FastAPI
React
Tailwind
PostgreSQL
Docker
95%
90%
80%
04

Approach

I believe in writing clean, maintainable code and following best practices. My approach involves understanding team needs and delivering high-quality solutions.

Innovation
& Growth
05

Goals

My goal is to continue growing as a developer, tackling challenging projects, and contributing to the game industry with innovative solutions.

God of War
Uncharted 4
The Last of Us Part II
Red Dead Redemption 2
Spider-Man
Horizon Zero Dawn
06

Gaming Passion

When I'm not building tools for games, I love playing single-player story-driven experiences that showcase exceptional narrative design and immersive worlds.

Favorite Titles

God of War2018
Uncharted 42016
The Last of Us Part II2020
Red Dead Redemption 22018
Spider-Man2018
Horizon Zero Dawn2017

Game Credits

My Games

A showcase of games I've contributed to throughout my career, building tools and pipelines that help bring these amazing worlds to life.

2+

Games Shipped

3

Studios

3+

Platforms

8+

Years in Industry

Unnanounced Project
Unreleased
That's No MoonThat's No Moon
Action-Adventure

Unnanounced Project

An ambitious third-person action-adventure game. Contributed to animation pipeline tools.

Animation PipelineTool DevelopmentWeb Services
View Details
Assassin's Creed 3 Remastered
2019
Ubisoft
Action-Adventure

Assassin's Creed 3 Remastered

Remastered version of the American Revolution epic. Developed custom DCC tools for animation workflows and character setup.

DCC ToolsRigging PipelineTechnical Art
View Details
Beyond Good & Evil 2
Unreleased
Ubisoft
Action-Adventure RPG

Beyond Good & Evil 2

Ambitious open-world space opera prequel. Developed rigging pipeline tools and character technology.

DCC ToolsRigging PipelineTechnical Art
View Details
Godfall
2020
Counterplay GamesCounterplay Games
Action RPG

Godfall

Looter-slasher action RPG and PS5 launch title. Developed character rigging pipeline and combat animation tools.

Rigging PipelineAnimation Tools
View Details
Armatus
2026
Unreleased
Counterplay GamesCounterplay Games
Roguelite Shooter

Armatus

Third-person roguelite shooter set in demon-infested Paris. Developed animation pipeline and character tools.

Animation PipelineRigging ToolsCharacter Setup
View Details

Featured Work

My Portfolio

A collection of tools, plugins, and applications I've built to enhance game development workflows and creative pipelines.

No Projects Yet

Personal and open-source projects will appear here once they are added to the portfolio.

Cinematic Projects

Short Films

Pipeline tools and technical direction for independent short films, bringing creative visions to life through custom workflows and automation.

Dragonkeeper
2024
98 min · Ilion Animation Studios

Dragonkeeper

Spanish-Chinese animated fantasy adventure film. Contributed to the animation pipeline and rigging tools during early production.

R&D Software Developer
PipelineR&D
Solstice
2017
· Artella

Solstice

Animated short about an artist's final masterpiece. Created character rigging tools and animation pipeline.

Pipeline TD
Character RiggingAnimation PipelineTool Development
Being Good
2017
5 min · Artella

Being Good

A stubborn punk teen is secretly guided by her unseen angel and demon guardians as they struggle to keep her safe and tolerate each other. I developed tools for the Artella pipeline.

Pipeline TD
Artella PipelineTool Development

My Experience

Gameloft

3D Technical Artist

2017

I worked as junior technical artist on mobile games

3ds MaxMaxScriptRigging
Click to expand

Ubisoft

Technical Artist

2017-2019

I worked as technical artist on AAA games with a focus on rigging and tool development

3ds MaxMaxScriptMaya
Click to expand
Ilion Animation Studios

Ilion Animation Studios

R&D Software Developer

2019-2020

I worked as R&D software developer on layout, animation and assets pipelines

PythonMaya APIPipeline
Click to expand
Promethean AI

Promethean AI

Senior Technical Artist

2020-2021

I worked as senior technical artist on Promethean AI working on next-gen AI tools for artists.

UnrealPythonMaxScript
Click to expand
Artella

Artella

Software Developer

2020-2021

I worked as software developer on the Artella pipeline

UnrealC++Tools
GitHub
Click to expand
Counterplay Games

Counterplay Games

Senior Technical Animator

2021-2022

I worked as senior technical animator on Godfall and Armatus, focusing on rigging and animation pipelines

MayaPythonUnreal Engine
Click to expand
mcsGear

mcsGear

ueGear Developer

2022-2023

I helped to develop and maintain ueGear, the Unreal Engine integration for the mGear rigging toolset

MayaPythonUnreal Engine
GitHub
Click to expand
That's No Moon

That's No Moon

Senior Animation TD

2023-Present

I work as senior animation TD on an unannounced AAA action-adventure game.

Animation PipelineTool Development
Click to expand

← Scroll horizontally to explore →

Technologies I Work With

My Stack

A curated collection of tools, languages, and frameworks I use to build powerful pipeline tools and creative solutions.

Languages

Python

95%

C++

60%

TypeScript

50%

DCC & Engines

Maya

95%

Unreal

70%

Blender

30%

Frameworks

Qt/PySide

95%

FastAPI

60%

React

50%

Tools & DevOps

Git

90%

Docker

50%

PostgreSQL

50%

Also experienced with

Houdini
Jenkins
AWS
Redis
GraphQL
Perforce
Three.js
Houdini
Jenkins
AWS
Redis
GraphQL
Perforce
Three.js

By The Numbers

Key Metrics

A quantified look at my journey building pipeline tools, shipping games, and supporting creative teams.

0+

Years of Experience

Building pipeline tools & creative solutions for AAA studios

0+

Tools Developed

Custom DCCs plugins, automation scripts & pipeline systems

0K+

Lines of Code

Python, C++, TypeScript & more across all projects

0+

GitHub Commits

Active contributor to open-source & personal projects

0+

AAA Game Credits

Shipped titles at Ubisoft, Counterplay Games & That's No Moon

0%

Pipeline Uptime

Reliable systems that keep production running smoothly

0+

Artists Supported

Empowering creative teams with efficient workflows

0

Cups of Coffee

Fuel for late-night debugging & creative problem solving

What I Do Best

Core Skills

Specialized expertise in pipeline development, tool creation, and technical art solutions for the games and VFX industry.

01

Pipeline Development

Architecting end-to-end production pipelines that streamline workflows from asset creation to final delivery. Expert in designing scalable systems that handle complex data flows across multiple departments.

Shotgun/FlowUSDAsset ManagementWorkflow Automation
02

DCC Tool Development

Creating custom plugins and extensions for Maya, Houdini, MotionBuilder, and other DCCs. Building intuitive artist-facing tools that enhance productivity and creative capabilities.

Maya APIQt/PySideMELCustom Nodes
03

Python Development

Deep expertise in Python for pipeline automation, tool development, and scripting. Proficient in writing clean, maintainable code following industry best practices and design patterns.

Python 3OOPDesign PatternsTesting
04

Rigging & Animation Tools

Developing procedural rigging systems, animation tools, and motion capture pipelines. Creating solutions that empower animators with intuitive controls and efficient workflows.

Auto-RiggingMoCapDeformersControl Systems
05

Game Engine Integration

Building bridges between DCCs and game engines like Unreal. Developing export pipelines, validation tools, and runtime systems for seamless asset integration.

Unreal EngineFBXAsset ValidationLOD Systems
06

Web & API Development

Creating web-based pipeline tools, dashboards, and REST APIs. Building internal platforms that provide visibility into production status and enable remote collaboration.

FastAPIReactREST APIsDatabases

Let's Connect

Get in Touch

Have a project in mind or want to discuss pipeline solutions? I'd love to hear from you. Let's create something amazing together.

Based in

Spain

/

Remote to LA

Connect with me

Currently Employed

Not actively looking, but open to chat

Send me a message