Hello, I'm
Building artist-friendly tools, robust pipelines, and reliable services to help teams move faster and empower artists to tell interactive stories.

8+
Years Exp.
3+
AAA Projects

Demo Reel
Watch my work
Get to know me
I build artist-friendly tools, robust pipelines, and reliable services so teams can move faster. Working remotely in AAA projects for over 0+ years with global teams.
skills = [
'Python','C++','JavaScript','Maya API'];I specialize in creating custom tools and pipelines tailored to the unique needs of game studios.
Proficient in diverse DCC APIs with deep technical knowledge and modern technologies.
I believe in writing clean, maintainable code and following best practices. My approach involves understanding team needs and delivering high-quality solutions.
My goal is to continue growing as a developer, tackling challenging projects, and contributing to the game industry with innovative solutions.






When I'm not building tools for games, I love playing single-player story-driven experiences that showcase exceptional narrative design and immersive worlds.
Game Credits
A showcase of games I've contributed to throughout my career, building tools and pipelines that help bring these amazing worlds to life.
2+
Games Shipped
3
Studios
3+
Platforms
8+
Years in Industry

An ambitious third-person action-adventure game. Contributed to animation pipeline tools.

Remastered version of the American Revolution epic. Developed custom DCC tools for animation workflows and character setup.

Ambitious open-world space opera prequel. Developed rigging pipeline tools and character technology.

Looter-slasher action RPG and PS5 launch title. Developed character rigging pipeline and combat animation tools.

Third-person roguelite shooter set in demon-infested Paris. Developed animation pipeline and character tools.
Featured Work
A collection of tools, plugins, and applications I've built to enhance game development workflows and creative pipelines.
Personal and open-source projects will appear here once they are added to the portfolio.
Cinematic Projects
Pipeline tools and technical direction for independent short films, bringing creative visions to life through custom workflows and automation.

Spanish-Chinese animated fantasy adventure film. Contributed to the animation pipeline and rigging tools during early production.

Animated short about an artist's final masterpiece. Created character rigging tools and animation pipeline.

A stubborn punk teen is secretly guided by her unseen angel and demon guardians as they struggle to keep her safe and tolerate each other. I developed tools for the Artella pipeline.
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Technologies I Work With
A curated collection of tools, languages, and frameworks I use to build powerful pipeline tools and creative solutions.
Python
C++
TypeScript
Maya
Unreal
Blender
Qt/PySide
FastAPI
React
Git
Docker
PostgreSQL
Also experienced with
By The Numbers
A quantified look at my journey building pipeline tools, shipping games, and supporting creative teams.
Building pipeline tools & creative solutions for AAA studios
Custom DCCs plugins, automation scripts & pipeline systems
Python, C++, TypeScript & more across all projects
Active contributor to open-source & personal projects
Shipped titles at Ubisoft, Counterplay Games & That's No Moon
Reliable systems that keep production running smoothly
Empowering creative teams with efficient workflows
Fuel for late-night debugging & creative problem solving
What I Do Best
Specialized expertise in pipeline development, tool creation, and technical art solutions for the games and VFX industry.
Architecting end-to-end production pipelines that streamline workflows from asset creation to final delivery. Expert in designing scalable systems that handle complex data flows across multiple departments.
Creating custom plugins and extensions for Maya, Houdini, MotionBuilder, and other DCCs. Building intuitive artist-facing tools that enhance productivity and creative capabilities.
Deep expertise in Python for pipeline automation, tool development, and scripting. Proficient in writing clean, maintainable code following industry best practices and design patterns.
Developing procedural rigging systems, animation tools, and motion capture pipelines. Creating solutions that empower animators with intuitive controls and efficient workflows.
Building bridges between DCCs and game engines like Unreal. Developing export pipelines, validation tools, and runtime systems for seamless asset integration.
Creating web-based pipeline tools, dashboards, and REST APIs. Building internal platforms that provide visibility into production status and enable remote collaboration.
Let's Connect
Have a project in mind or want to discuss pipeline solutions? I'd love to hear from you. Let's create something amazing together.
Based in
Spain
Remote to LA
Currently Employed
Not actively looking, but open to chat